Reverse Psychology v’s Good Design?

” The brilliance of More’s Utopia is that is it simultaneously satirical and sincere, absurd and earnest, and it is through the combination of these seemingly opposite ways of presenting ideals that a more fruitful way of thinking about political imagination can start to take shape.36 It is the presentation of Utopia as no place, and its narrator as nonsense, that creates a space for the reader’s imagination to wonder what an alternative someplace might be, and what a radically different sensibility might be like. Utopia opens up Utopia, encouraging the reader to imagine for themselves”.

Further excerpts from Stephen Duncombes Open Utopia:

This reverse psychology approach is the key catalyst to altering and activating fixed mindsets. To allow the participant to reach for their very own ideas. In this process it is clear that personal empowerment would be an integral result to this process.

How can 2D/3D design facilitate such empowerment and change to the point it becomes ‘better’ ?. At this stage, I have many ideas penned which are constantly being added to. At this stage, what is my product, chosen medium even?. Furniture, certainly could possess utopian elements and further ideas will be penned. However, the Art of Utopia, for me, must include all the senses, trickery of the senses, glimpses of alternative realities etc.

So, its most likely I continue to work on plans towards my MODPODS (Myriads of Defence)..  Furniture design can be included, also, innovation, a new product must be conceived of. Installation will be the necessary medium for MODPODS. Interactive, fun, beautiful, and horrible objects of art.

Below, a very fitting excerpt from Stephen Duncombes Open Utopia bibliography. Not to mention a rather interesting link!:

“Utopia is truly a “conversation piece” as the term is used by the artist-designer Julian Bleecker in  Design Fiction. In this extended essay Bleecker makes the case for understanding speculative fiction (particularly science fiction) as an integral part of the design process, and argues for the importance of “design provocations”–that is, “objects meant to produce new ways of thinking about the near future, optimistic futures, and critical interrogative perspectives.” Utopia is just such a provocation. Design Fiction, Near Futures Laboratory, March 2009, at, pp. 6&7″.

About generalmagnetic

Artist - Designer Maker - Craftsman
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